![]() So what's the actual difference, then? Well, here's the deal. ![]() In the early days of TV technology, the screen's refresh rate had to be tied to the utility frequency of the power supply to avoid interference, which meant running American sets at 60 Hz and European ones at 50 Hz. When commercial electric power systems were being developed in the late 1800s and early 1900s, many different utility frequencies (also known as power line or mains frequencies) were used, and eventually certain parts of the world such as Europe and Australia settled on 50 Hz (with a voltage of 220-240 V) while others like America and parts of Asia used 60 Hz (100-127 V) instead. Actually, every screenshot in this article was captured on original hardware. Original hardware, of course, both PAL and NTSC (Perfect Dark here is NTSC, by the way). There are a lot of N64 screenshots in this article, mainly because I've got a lot of N64 game footage on hand. We'll also look at progressive and interlaced video modes, as those are relevant to the main topic in many ways. ![]() That's right, today we're going to talk about video standards and the differences between PAL and NTSC games, 50 and 60 Hz, all that fun stuff. However, that was merely the tip of this particular iceberg, and now we're going to dive deeper and take a look at a subject that has been the reason for many a complaint and envious glance from European and Australian gamers towards our American and Japanese friends. ![]() A few months ago, I wrote an article about the basics of getting involved in retro gaming and outlined the simplest way for a casual player to get some old games running on original hardware. ![]()
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